Encountered an unknown error? Try Reset!

When it’s hard to find the real problem or it’s really time-consuming to find the cause, we can reset the CAD or set it to default.

How picking points affects the Hatch effect

There are two ways to create hatch: Pick points and Select objects. Users prefer to pick points when hatching, because the area that we are going to hatch is normally a closed area enclosed by several graphic objects.

PICKFIRST (System Variable)

PICKFIRST is a system variable that’s used to control whether we can select objects before we start a command.

Why there is no preview for my drawing commands?

The DRAGMODE system variable is used to control the preview effect when dragging objects with cursor or drawing.

The Overkill Command

The OVERKILL command, which is used to delete duplicate objects, removes duplicate or overlapping lines, arcs, polylines, etc.

  • News
  • April 22, 2020
  • 304 views
Artisan rendering available in GstarCAD 2020

Good news for all those designers who want the best rendering effect, as well as the innovative features and outstanding functionality of GstarCAD 2020. Artisan is now supported in GstarCAD 2020.

  • News
  • April 20, 2020
  • 313 views
3D FastView 2020 available now

We are very glad to announce that the long-waited 3D FastView 2020 is available now for download and purchase.

Can we create Arc-Aligned text with GstarCAD?

With GstarCAD, we can not only create single line and multiline text object, but also arc-aligned text with ARCTEXT Command.

How to hide and isolate selected objects?

Hiding an object is to make it invisible, and isolating an object is similar to layer isolation, which is to temporarily hide all objects except the selected ones.

  • News
  • April 10, 2020
  • 280 views
Good News: release of GstarCAD Mechanical 2020

GstarCAD Mechanical 2020 has been released with many new features and improvements that greatly improve the productivity of all areas including manufacturing, design, software re-engineering, etc.

Gstarsoft's Blog

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